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Sabriz Adoudel
AWOXalypse
358
|
Posted - 2013.05.23 03:44:00 -
[1] - Quote
This idea has grown out of something mentioned in another thread that was (probably wrongly) posted in Science and Industry. I thought it had potential and so am fleshing it out here. This is a K-space idea. I don't see how to generalise it to W-space, or even if that would be desireable. If you spend time in W-space and have opinions on this, by all means share them.
The premise is simple. At unpredictable times, an NPC in a capital ship calls for help and the call for help is broadcast throughout the entire region. They have been tackled by a hostile entity and are being whittled down by attackers. If capsuleers do not intervene, the capital ship will lose the fight.
Because these events would be unpredictable and uncommon (but not overly rare), they wouldn't really be farmable like Incursions are. Instead, they'd be a driver for ad-hoc fleet fights.
The distress signal includes information on the system, a warpin point (also visible in-system like a cynosural field), and the two factions involved. Example:
You receive a distress signal from a Federation Customs Moros-class Dreadnought. 'Mayday, Mayday, Mayday. We are under attack in Vylade. Send urgent help. Attackers are Serpentis pirates. Our coordinates are (warp-in point) and Federation Customs will offer significant rewards to anyone that assists us. followed by Capsuleers, Serpentis Corporation will handsomely reward anyone that participates in helping us destroy this Federation Customs Moros and its capsuleer escorts. We'll keep CONCORD off your back.
Players can then choose to fight on either the side of the capital ship or its subcap aggressors. In empire, players that help the capital ship can legally shoot players that help the aggressors, and vice versa, creating opportunities for fleet fights.
Neither NPC side will attack capsuleers until they perform an action that declares their loyalty (shooting, remote repair, EWAR, etc).
Crimewatch consequences: All players that activate a module to support the capital ship (including shooting an attacker) will get a new Crimewatch flag, 'Defender', allowing them to assist any other 'Defender' without Crimewatch repercussions (e.g. you can provide remote reps to a suspect flagged person or war target with Defender, without inheriting the suspect flag).
'Defender' also makes it a Crimewatch red card offense to shoot a Defender or to assist someone with the 'Attacker' flag. In highsec this means CONCORDOOKEN.
Likewise players that assist the attackers will get an 'Attacker' flag which mirrors the 'Defender' one. These flags both persist until the capital ship warps away or is destroyed, at which point rewards are paid to all those on the winning side. (Note that it is possible for the attackers to be entirely destroyed but the capital to be tackled by players loyal to the attackers until it is destroyed, in which case players with the 'Attacker' flag will win.)
On warping out of the site or being podkilled, you lose the ability to legally shoot event participants until you are back on grid.
Rewards: The more lucrative and unique the rewards, the more likely players are to fight over them. As these events will blow up a lot of player ships and can't really be farmed, they can offer some good stuff, IMO.
Requirements to get rewards: - To qualify for rewards, you need to remain on-grid, uncloaked, with active modules that do not affect your own ship and an 'Attacker' or 'Defender' flag for at least 5 minutes or 10% of the duration of the fight, whichever is longer. If you lose a ship while it has targetted modules (guns, RR, EWAR, ReSeBo, Remote ECCM etc) active, the 5 min/10% requirement is waived. - This is intended to stop people AFK cloaking for rewards, and to get them actually participating in the fights. - As the attackers will win without capsuleer interference anyway, fighting for the attackers does not offer rewards unless at least twenty capsuleers fight for the defenders.
Some ideas: - Minimal loot/salvage/bounties on the wrecks. Think more like Incursions on this front and less like anomolies - the focus should be on winning the strategic goals of the fight, not ninjalooting everything. Looting capsuleer wrecks will make you a suspect. - An ISK payout, shared equally between the winning team, equal to 60% of the total losses suffered by capsuleers on the losing team. - A substantial number of loyalty points with the winning faction, given to each capsuleer that participates, OR a faction-specific reward of fairly low value to each participant (perhaps 2000 units of faction ammo to 50% of players and a random meta 6 faction module to the other 50%). If LP, think 3-4x what you get for a level 5 security mission. - BPCs for faction ships, given out to a percentage of participants, including at least two brand new ships you cannot get any other way (maybe a faction Hictor for helping attack, and a faction logistics cruiser for helping defend) - Low/Null only: In lowsec and nullsec, the abiity of players to cyno in reinforcements and capital ships means the NPC ships on both sides of the encounter can and sometimes should be larger. In these larger encounters (which might feature NPC supercapitals) some more lucrative rewards could be considered - faction dreadnought BPCs, meta 10-13 modules and the like.
Impact on in-game economy: - A slight ISK faucet if considered on its own (assuming 5b losses on each side and a defender win, the defenders would share 3b ISK 'generated from nowhere' plus minor bounties). - Lots of ships going boom stimulating manufacturing/trade - Many players that usually run bigger ISK faucets (missions, incursions, anomolies) will likely take a break from those activities, reducing the faucet effect. AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431 Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618 An enemy is a friend you stab in the front. |
Sabriz Adoudel
AWOXalypse
358
|
Posted - 2013.05.23 03:44:00 -
[2] - Quote
Reserved AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431 Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618 An enemy is a friend you stab in the front. |
Sabriz Adoudel
AWOXalypse
358
|
Posted - 2013.05.23 03:44:00 -
[3] - Quote
Reserved. AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431 Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618 An enemy is a friend you stab in the front. |
Sabriz Adoudel
AWOXalypse
364
|
Posted - 2013.05.23 23:17:00 -
[4] - Quote
sabre906 wrote:Dreus Vihane wrote:This is what incursions should be. Go do null incursions.
As far as I am aware, there has only ever been one fleet fight in a mothership incursion site. It was won by Rooks and Kings, who made a great video about it.
Most nullsec incursions happen in areas with secure sovereignty, making it difficult for anyone else but the sov holder to get there in incursion-fit fleets. You can run them in tech 1 hulls with tech 2 fits, but why bother? It's more efficient to run highsec ones in blinged hulls.
Plus, nullsec incursions offer only ISK. Why would you fight a null entity for their incursion when you could fight them for their Tech/Neo moon (or post Odyssey, fight for one of the new top tier moons)?
Matthias Vilmet wrote:I approve of this idea, (as it was mine in the science and industry forum).
I think that the distress signal should be scanned down as another type of anomaly. Like, 50% of all cool shows about space have been exploration shows... so we need more exploration in eve.
Yeah I took your idea as inspiration, but I made it much more about driving player conflict and ad-hoc fleet fights than your original approach.
Your idea would lead to solo players or maybe small gangs scanning down the site and doing it - I'd rather see something driving larger fights. AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431 Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618 An enemy is a friend you stab in the front. |
Sabriz Adoudel
AWOXalypse
375
|
Posted - 2013.05.25 11:36:00 -
[5] - Quote
Dodger Roger wrote:I really like the idea but fear corporations taking advantage of it. If a well organized corporation picks a side and has a proper fleet comp, the randoms and lone wolfs will have a very hard time trying to take them down.
IE a 50 man fleet picks the side of the attacker and kills anything that lands on grid to defend. They have 10 logi with them and any amount of unorganized fire they do take is easily repped up.
Not really sure how to fix it, or if it should be fix or if it falls into this is eve.
If the rewards are done right, that 50 person fleet might just be willing to take a newbie or ten along with them. But to be honest, this is EVE - where numbers are a trump card in any fight that is about achieving a strategic objective.
The random nature of the timing of these events would likely discourage huge fleets, unless the rewards are overtuned. It does after all take time to organise 100 people into a PUG fleet. AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431 Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618 An enemy is a friend you stab in the front. |
Sabriz Adoudel
AWOXalypse
376
|
Posted - 2013.05.27 23:40:00 -
[6] - Quote
Couple minor changes to the earlier posts. AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431 Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618 An enemy is a friend you stab in the front. |
Sabriz Adoudel
AWOXalypse
416
|
Posted - 2013.06.11 11:39:00 -
[7] - Quote
Now that Odyssey is out and this forum is back to being about discussions of new ideas rather than refinement of CCP's existing ideas, I'm going to give this a little bump.
An enemy is just a friend that you stab in the front. |
Sabriz Adoudel
AWOXalypse
421
|
Posted - 2013.06.12 12:30:00 -
[8] - Quote
Tchulen wrote:Great idea! This is the first thing I've read for ages which might actually get me to keep a character in high sec.
Wasn't really my intention, but shaking up player behaviour works wonders for a competitive game
An enemy is just a friend that you stab in the front. |
Sabriz Adoudel
Federal Defense Union
437
|
Posted - 2013.06.17 00:54:00 -
[9] - Quote
TehCloud wrote:Quite a good idea. But make it:
- lowsec only.
- not possible to light a cyno inside
- forbidden for rookie ships to enter (no km whoring)
- not a region wide distress, just a few systems and you get a popup telling you the system. Make people search for them.
- have decent enemies. No 200dps BS but let them have some decent firepower.
With those changes, I feel this idea would serve a totally different purpose.
My idea was to drive fleet fights in all sorts of space by giving everyone in the area at the time a strategic goal worth fighting for. Your idea sounds much more like a way to incentivise medium sized gangs roaming lowsec space. (Which also is worth doing).
I'd be quite happy to see cynos go up in these in low/null. Even if three-quarters of the time the side that warps in capitals just wins the fight on the spot, every now and again you'll have a big escalation where those on the other side will respond to a 4 carrier and 2 dread drop by dropping three supercarriers and two titans. And then if the carrier/dread pilots have the capacity to escalate, you have the potential for an Asakai sized fight.
An enemy is just a friend that you stab in the front. |
Sabriz Adoudel
Paragon Blitz
489
|
Posted - 2013.07.02 02:54:00 -
[10] - Quote
TehCloud wrote:Sabriz Adoudel wrote:TehCloud wrote:Quite a good idea. But make it:
- lowsec only.
- not possible to light a cyno inside
- forbidden for rookie ships to enter (no km whoring)
- not a region wide distress, just a few systems and you get a popup telling you the system. Make people search for them.
- have decent enemies. No 200dps BS but let them have some decent firepower.
With those changes, I feel this idea would serve a totally different purpose. My idea was to drive fleet fights in all sorts of space by giving everyone in the area at the time a strategic goal worth fighting for. Your idea sounds much more like a way to incentivise medium sized gangs roaming lowsec space. (Which also is worth doing). I'd be quite happy to see cynos go up in these in low/null. Even if three-quarters of the time the side that warps in capitals just wins the fight on the spot, every now and again you'll have a big escalation where those on the other side will respond to a 4 carrier and 2 dread drop by dropping three supercarriers and two titans. And then if the carrier/dread pilots have the capacity to escalate, you have the potential for an Asakai sized fight. Light a Cyno outside, and warp the (super)capitals inside manually, makes it a little bit more risky to field those since they are floating around somewhere in space before they actually start to turn the tides of a fight completely. You don't want those sites to become permanent lagfests in which the side that can field more capitals wins by default. People would be discouraged to go in there if they wouldn't have vast numbers of support caps themselves.
That would work too, although it may need new tech for localised cyno blocking. Anything that gets more capital ships fighting (and exploding) is a good thing.
An enemy is just a friend that you stab in the front. |
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Sabriz Adoudel
Paragon Blitz
575
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Posted - 2013.07.29 23:17:00 -
[11] - Quote
Still would love to see this.
Nothing quite like watching lots of ships go boom.
An enemy is just a friend that you stab in the front. |
Sabriz Adoudel
Oppan Ganknam Style
630
|
Posted - 2013.08.14 03:50:00 -
[12] - Quote
Rowells wrote:NPC Capitals? yummy. I'll take it for +1
There are NPC supercapitals in Incursions, well, one per Incursion anyway.
But yeah, I want to see more of them.
An enemy is just a friend that you stab in the front. |
Sabriz Adoudel
Oppan Ganknam Style
749
|
Posted - 2013.09.04 23:03:00 -
[13] - Quote
Igor Nappi wrote:Aaron Kyoto wrote:Igor Nappi wrote:Sounds like a workable idea but should obviously be limited to take place only in lowsec and NPC 0.0. How does this encourage pvp in hisec..? If anything, people should be encouraged to go PVP outside of hisec.
As someone that started EVE as a carebear, I was extremely intimidated, for far too long, by high-low gates. I honestly believed they were all camped all the time.
Once I got over that fear, I learned to love lowsec. If it had more prey it would be my favorite type of space.
My intention here was to have the highsec distress calls be something people like the carebear I was (before I grew out of it) could experiment with to get their feet wet in PVP without (usually) having to evade gatecamps en route or face hostile triage carriers.
The 0.0 ones would probably often be a capital/supercapital playground, and the lowsec ones could go either way - sometimes a small gang will complete them before anyone really escalates it, other times they'll play out like the 0.0 ones but with less pods lost. Miner euthanization expert. An enemy is just a friend that you stab in the front. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. |
Sabriz Adoudel
Oppan Ganknam Style
843
|
Posted - 2013.09.21 10:42:00 -
[14] - Quote
Antony E Stark wrote:Great idea, gets my vote! Just.... think.... of.... the..... player.... salvage *drools*
Ah, the opportunist.
A reprehensible character in real life, a great story driver in EVE. Miner euthanization expert. An enemy is just a friend that you stab in the front. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. |
Sabriz Adoudel
Oppan Ganknam Style
885
|
Posted - 2013.10.02 05:17:00 -
[15] - Quote
Still hope to see something like this considered for Rubicon... Miner euthanization expert. An enemy is just a friend that you stab in the front. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. |
Sabriz Adoudel
Mission BLITZ
1005
|
Posted - 2013.10.21 05:07:00 -
[16] - Quote
Interesting how this has a bit in common with some of the things being discussed in the Ghost Sites official thread. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |
Sabriz Adoudel
Mission BLITZ
1162
|
Posted - 2013.11.12 22:41:00 -
[17] - Quote
ElQuirko wrote:Sabriz Adoudel wrote:- As the attackers will win without capsuleer interference anyway, fighting for the attackers does not offer rewards unless at least twenty capsuleers fight for the defenders. This would encourage silly imbalance between the teams; it'd only be worth attacking once 20 defenders are present and then very few people are going to fancy attacking a team of 20 people without their own squad, resulting in the defender team continuously and disproportionately swelling. Might I suggest that the pirate corporation rewards the attackers for every player ship killed (with a multiplier depending on how many defenders are present) and a separate reward for portion of damage done to the NPC capital? Maybe large amounts of LP for the player kill (multiplied by ship class) and a proportional amount of ISK for the NPC kill? That way it encourages players to both engage other players and assist the pirates in attacking the capital, rather than just letting them get on with it and going for player loot. Giving the pirate-players LPs also means that, if they want to earn money from killing players, it can come from loot and bounties, whilst a lack of immediate ISK reward also points them towards shooting at the capital.
Excellent idea. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |
Sabriz Adoudel
Mission BLITZ
1236
|
Posted - 2013.11.25 11:25:00 -
[18] - Quote
Ganthrithor wrote:Sabriz Adoudel wrote: 'Defender' also makes it a Crimewatch red card offense to shoot a Defender or to assist someone with the 'Attacker' flag. In highsec this means CONCORDOOKEN.
Yeah, this will be fun as people try to avoid accidentally shooting the target they were intending to rep, or vice versa.
Safety settings are your friend.
In high sec, people looking for trouble live on yellow and those looking to avoid it live on green. Red is only ever used for suicide ganking or by the occasional idiot that ends up with a hard to explain but hilarious loss mail.
And yes, yellow safety does currently prevent remote assistance (RR, ReSeBo,projected ECCM etc) that would incur a Crimewatch red card, such as remote repping someone that is being blaapped by CONCORD. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |
Sabriz Adoudel
Mission BLITZ
1311
|
Posted - 2013.12.14 01:33:00 -
[19] - Quote
Minor changes made to the 'why' section to clarify how these have different design intentions to low/null incursions. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |
Sabriz Adoudel
Mission BLITZ
1650
|
Posted - 2014.01.05 03:58:00 -
[20] - Quote
One more thing I'd add.
The more players that are on the losing side, the faster the distress call should respawn in that region.
For instance, if there's no attackers and ten defenders (and the defenders win) it might be a day until that region sees another distress call - whereas if there's 175 attackers and 140 defenders (and the defenders win) it might only be six hours until the next distress call in that region.
As for why - this is a sovereign nullsec-driven suggestion. It's so that if your alliance or coalition has solid control over a region that a distress call occurs in, there is an incentive to shoot blues rather than just form up one fleet that all work together. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |
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Sabriz Adoudel
Mission BLITZ
1684
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Posted - 2014.01.08 22:23:00 -
[21] - Quote
Barbarrossa Buchner wrote:+ 1
Just for the interest this thing received. To new to throw down an articulate argument for or against.
You're never too new to have an opinion; if you change your mind with more experience, no harm done.
Out of interest, would you as a new player participate in an event like this, knowing there was a good chance of both losing the ship you field and getting your pod popped, but also a good chance of getting some tasty loot and a chance to see null/low sights like capital ships in combat? https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |
Sabriz Adoudel
Mission BLITZ
1713
|
Posted - 2014.01.13 09:55:00 -
[22] - Quote
Barbarrossa Buchner wrote: Just think... a NOOB gets a computer generated call for help... I know what I would do.. consequences be damned. :)
Hehehe... I think my proposed reward system would make this pretty damn appealing to newbies anyway. Come along, lose a cruiser, then if your side wins, get more than enough ISK to replace your cruiser as well as a chance at big other rewards. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |
Sabriz Adoudel
Mission BLITZ
1759
|
Posted - 2014.01.16 07:58:00 -
[23] - Quote
trader joes Ichinumi wrote:Overall though, I love this idea. This sounds incredibly fun. This sounds like an amazing idea for retaining new players. Right now, most new players only encounter with PvP is meeting a gate camp/suicide ganker. This would give them a taste of real PvP and encourage them to join up with other players.
New players engage in more PVP than that, they just do not recognise it.
Mining is a PVP activity even if no miner suppression professionals interact with you in space - you are competing with other players (and bots too) for asteroids, then selling your product (either minerals or ore) is very much a PVP activity. If you are selling a billion units of Tritanium, another seller is struggling to offload their 600 million units.
Exploration is also PVP as you race to complete the combat site before anyone else finds it, or to be the first to hack the juiciest container. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. EVE's golden rule: Never trust anyone in-game unless you are sleeping with them in real life. Even then, they may only be screwing you to screw you. |
Sabriz Adoudel
Mission BLITZ
1961
|
Posted - 2014.02.05 22:14:00 -
[24] - Quote
Equinox Ying wrote:I must have this, it sounds like so much fun, its not pirating and it give carebears a chance to see if theyve got what it takes. I would think the prizes would need to be adjusted, sounds like too much to me, but dont take that as a complaint. I think it would need to be announced in the system 24hrs before it starts, and NPC fleet invite links be posted in local, you can apply to join the fleet and when the timer starts you're accepted into the fleet and you essentially war the opposing fleet, this was you can keep the fleet sizes even (by accepting/rejecting fleet invites). Maybe the Devs could head up the fleets as fleet commanders. I think there should be an acceleration gate to the site, which only allows certain hull types to warp in (up to BC in high sec, increasing as you get to nullsec) each fleet gets the location to a gate, and you can only go through your fleets gate, once you warp out, you cant come back in. NPCs should be capable of doing REAL damage and webbing and scramming, and should follow the opposing fleets broadcast/tags. The defending capital ship should be able to do some real damage too, maybe a few concord (nerfed) ships to help out. Also there can be different environments, one could be an all out brawl, one could be capturing the flag etc etc, you know what i mean.
This sounds like so much fun and could easily be the biggest thing in the game, if done right, i hope some devs look at this and implement this, just the way it is.
The reason that I didn't intend to have a massive announcement in advance of the event was because if there is time to scramble reinforcements from across the entire universe, these would be dominated by those entities with the most capacity to project force quickly (probably Pandemic Legion and Goonswarm outside highsec, and RvB in highsec).
Reinforcements from across the region, but not the universe, would drive more ad-hoc conflicts. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |
Sabriz Adoudel
Mission BLITZ
2083
|
Posted - 2014.02.19 03:24:00 -
[25] - Quote
DSpite Culhach wrote:Under this conditions, is it possible to do this:
* A carrier broadcasts the initial becon. * A large corp/alliance like Goonswarm tell its member to jump into combat ships, and pick different sides as needed to keep a balance. * After joining a fight, they shoot opposing ships BUT NOT their own members ships. * Slowly, the only ships remaining on either side belong to Goons. * All wrecks are salvaged. * A coin is flipped, and one entire side warps off, making the other side win.
In highsec: I don't think there's any entity capable of projecting that level of force into highsec that quickly. Cyno jammers really slow down highsec force projection.
In lowsec/non-sov nullsec: If any entity tries that, sometimes they will manage to just win, other times, someone will counter-escalate and war is on.
In sovereign nullsec: Probably somewhere between the two extremes. A distress call could appear in a cyno jammed system, which will pretty much be won by any determined fleet of locals, or it could appear in a non-jammed system, in which case it might sometimes be hotdropped.
https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |
Sabriz Adoudel
Mission BLITZ
2176
|
Posted - 2014.03.04 01:20:00 -
[26] - Quote
DSpite Culhach wrote:The only issues with this class of ideas is that players will not play for fun, they will try to farm the event. I still remember the 4v2 agent missions in Global Agenda pre-nerf. One large group from the same region would arrange to flood the queue and make sure only they were in the 6 man queue and if not, they jumped out and re-queued, forcing remaining players to abort, and when all 6 were from the same group, they raced the level without being shot at by the opposing team for an easy win.
If you have an event where players get to pick sides they might as well stack on one side and unbalance the fight. If the game forces a side, most people won't kill ships of people they are good friends with.
You will never have a balanced or fair system under this type of scenario when you are dealing with a game with real, permanent losses, and people will always try to minimize such losses and will choose the mechanic or least resistance.
I really like the idea, I simply think some players will totally frak it up for everyone else.
The only scenario under which you _might_ have a chance to get players to stop being dicks, is usually a fully co-op scenario that has real rewards for players that carry out the most things and get the most points, as you can always have someone sneak in and take a top score from under you.
The difference here is that this idea isn't run on-demand, but at a random, unpredictable timeframe.
I don't believe there's going to be time to seriously game an event. Let's say RvB (the entity most able to project force in highsec) tried to game one in highsec, and got 70 pilots to turn up within 15 minutes.
Could they stop Goonswarm or TEST or Brave Newbies or an incursion network forming up 50 ships and arriving? Lets say that BNI decided to rock up. With the rewards structure I've proposed, it will probably make economic sense for BNI to go on the other side of the fight to RvB.
Sometimes RvB will just rock up with 70 pilots and win outright, but that will not always happen and I think this is somewhat less game-able than incursions currently are. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |
Sabriz Adoudel
Mission BLITZ
2464
|
Posted - 2014.04.07 05:51:00 -
[27] - Quote
Sean Parisi wrote:
Its called lowsec or nullsec...
Neither lowsec nor nullsec provides anything remotely similar to this design intention at present, except during incursions. There are no short-duration strategic objectives worth fighting over in either class of space unless an incursion is happening right then and there, and in the cases where they are not ignored, low/null incursions do not really incentivize fighting other players.
https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Sabriz Adoudel
Mission BLITZ
2801
|
Posted - 2014.05.04 23:10:00 -
[28] - Quote
Bohneik Itohn wrote:I like this idea, and I would like to take it one step further:
Make the objective something more interesting than just beating off the attackers for a set period of time, such as:
The capital needs fuel, parts, or some other supply before it can GTFO, until you bring that required resource to them, the fight continues. Regardless of the progress of the attackers, if you don't get the supplies to the capital within a set period of time, the defenders fail.
The capital has sustained damage and needs assistance. The sensors are damaged and it can't jump until there are enough friendlies providing sensor boost for it to recalibrate for the next jump, or the hull needs to be repaired, or the cap systems are malfunctioning and it needs external cap recharge in large enough amounts to make the next jump. Until the defenders field enough support ships and keep them alive for a set period of time to meet the requirements, the capital cannot leave.
Take that one step further and you could also require the players to light the cyno and secure the landing. Hostiles can probe the location down and try to interfere. "Bonus Stage" maybe? Giving the attackers a second chance at success?
The capital has a critical mission that it must succeed at at all costs. Defenders have to complete certain tasks to help the capital with this task while simultaneously fighting off attackers. Dedicated probe scanning ships must be used to find a deadspace location while sensor linked with the capital. An enemy structure must be hacked multiple times to break down several layers of a firewall to gather critical intel, any failures result in the firewall reinforcing.
You can get just about every type of ship under all of the New Eden suns involved in these activities if you were creative. Players would have to prioritize and strategize their asses off to be either an attacker or defender.
I really like this idea. It would likely work better in areas where doctrine fleets are able to be mobilized quickly - i.e. sovereign null and (maybe) low/non-sov null.
Gawain Edmond wrote:i was just about to post that i like this idea and it's nice to see an idea that i've only seen once before.... then i saw the date of the first post
Yeah it's not really time-sensitive. I may rewrite the first post and update it with more of the suggestions that have come up (including some better ideas I have for handling the Crimewatch side of things in empire space) but it will still be the same core idea - rare PvE events that are designed to act as a flashpoint for PvP conflict. Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Sabriz Adoudel
Mission BLITZ
3487
|
Posted - 2014.08.29 23:36:00 -
[29] - Quote
Zectbu Kendraven wrote:As far as I can tell, this is a wholly brilliant idea that would add a great deal to many areas of the game. For whatever it's worth, full support from me!
Edit: Hadn't quite processed how old the last post here was; having found it via a link from another post. Hope I'm not violating any necro-posting rules... I will say, though, I don't mind having bumped this up-it seems like it's worth drawing more attention to this!
I think I need to update it and repost it. With the currently being worked on NPC creation tools, it's more viable than ever, IMO. https://forums.eveonline.com/default.aspx?g=posts&t=366607 - Gank incursion runners, win prizes! August 26-Sept 30. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
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